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"Zeger Knaepen" <zeg### [at] povplace com> wrote:
> oh, and gonzo: if your texture has an ambient of 1 and still looks dark,
> then either your pigment is dark or your global ambient light is set too
> low (just leave that at 1, no need to change it)
Doh! That was it, thank you, just needed a prompt to look at the obvious...
Forgot I had dropped the global ambient level when I was playing around with
radiosity... and that's why I connected the problem to the light_group,
because I only needed the light_group for fill & highlights when not using
the radiosity.
Although still not clear on why it was darker where the shadows would be,
since I was using both shadowless on the lights and no_shadow on the bulb.
But it definitely followed the shadow area. I could change the darker areas
by turning one or the other of the lights off.
No matter, its working now.
RG
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