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Thanks for yours answers,
I tried to implemente my code with v-rotate.
But I still have the same problem, the file which is saved after runing
povray is a bitmap file (a single picture...)
I give you my code:
#include "colors.inc"
background {color Black}
camera { location <1000, 1866, -505>
look_at <1000, 1000, 0>
angle 10
}
#include "vierge2pas10obj_POV_geom"
#include "vierge2pas10obj_POV_mat"
object {vierge2pas10obj_mesh_unnamed_material_
texture{ pigment{color rgb<0.80, 0.80, 0.75>}
finish { ambient 0 //ambient lighting
brilliance 0 //brilliance
crand 0 //crand amount
diffuse 0 //diffuse lighting
//ior 1.52 //index of refraction
//metallic
//phong 1 //phong highlighting
//phong_size 250 //phong size
reflection 0 //reflected light
//refraction //refract toggle
roughness 0.001 //roughness
specular 1 //specular highlighting
} } }
light_source {
vrotate(<-1000,0,0>,<0,clock*360,30>)
color White
parallel
point_at <1000, 1000, 0>
}
Warm greetings
Pierre
"Stephen" <mcavoys_AT_aolDOT.com> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> wrote:
> > "pierre" <pie### [at] efpg inpg fr> wrote:
> > > Hi everybody,
> > >
> >
> > You can use the animation features of Pov-Ray; help section 2.3.8 Making
> > Animations
> > Use the clock and or frame_number variables to create a series of images
> > that can be made into an animation using a third party programme.
> >
>
> changing on screen. I find this useful. Another method is to use the #debug
> command to output you variables to a text file for future reference.
> movie. The downside is that you have to make many more frames if you want
> to view the changes over a reasonable period of time.
>
> Stephen
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