POV-Ray : Newsgroups : povray.general : Rendering interior spaces: lighting setup : Re: Rendering interior spaces: lighting setup Server Time
31 Jul 2024 20:12:40 EDT (-0400)
  Re: Rendering interior spaces: lighting setup  
From: Randy
Date: 19 Sep 2006 00:20:00
Message: <web.450f6f2d5ebd583c61c8c96c0@news.povray.org>
"motorsep" <nomail@nomail> wrote:
> I have been struggling to set up lighting priperly for interior spaces.
> Can't understand why it doesn't work properly :(
> I use white sphere with big radius around my "room", also I use parallel
> light that blows through the windows to simulate sun.
> I get alot of artefacts and my "room" is totally dark :(
> Could you please help me?

One solution I have used in the past when the "dark corners" were too dark
is to place a dim point source light in the scene at the exact location of
the camera.  The shadows that are introduced by the light can't be seen by
the camera (unless there is a reflective surface) so don't show up in the
image.

I use something like this:

#declare CamLocation = <20, 20, 10>

camera {
  location CamLocation
  look_at  <0, 0, 0>
  }

light_source {
  CamLocation
  Color White*0.5
  }

Its just a hack, I know.


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