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Is there a good way to have an image_map wrap around an object with
artifact? For example, an putting an image_map on a box using planar
mapping would actually require constructing six boxes, one for each side,
and then placing the texture on each side separately (otherwise just
declaring one box and placeing the texture will result in the sides not
getting textured). But for something like a superellipsoid, how would this
be done?
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