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Thanks for your help, but it still won't rotate around the middle of thebig
cube. Maybe someone can have a look at my code and tell me what's wrong?
Here's the POV file
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#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
#include "glass.inc"
#include "metals.inc"
#include "woods.inc"
#include "functions.inc"
#declare Count = 3 ;
#declare Gap = 0.2 ;
global_settings {
ambient_light rgb <1, 1, 1>
}
background { rgb <1,1,1> }
#declare Rubics = union {
#declare z_axis = 0 ;
#while ( z_axis < Count )
#declare y_axis = 0 ;
#while ( y_axis < Count )
#declare x_axis = 0 ;
#while (x_axis < Count)
superellipsoid { <0.25, 0.25>
translate <(2+Gap)*x_axis, (2+Gap)*y_axis, (2+Gap)*z_axis>
}
#declare x_axis = x_axis + 1 ;
#end
#declare y_axis = y_axis + 1 ;
#end
#declare z_axis = z_axis + 1 ;
#end
}
camera {
location <25, 20, -25>
look_at <8, 6, 0>
}
light_source {
<200, 200, -200>
color rgb <1,1,1>
}
object { Rubics
pigment { color Green } //Col_Glass_Vicksbottle }
finish {
phong 1
reflection 0.15
ambient 0.2
diffuse 0.9
}
interior { I_Glass }
scale <3,3,3>
rotate <clock, clock*2, clock*4>
translate +0.50*(min_extent(Rubics)+max_extent(Rubics))
}
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When I animate this I want the cube to rotate around it's center, but it's
rotating around some point near one of the corners.
Thanks a lot in advance.
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