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thnx for your answers.
I didn't know the Wedge so far, so I will have a look at it.
actually, I need a solid sphere, but not a look at the sliced area,
so it would not matter is clipped_by or not.
@Alain:
but I don't get the point with the planes.
afaik is plane an infinite object with no thickness,
so how should it interact in an difference or intersection?
(maybe it's different meanwhile, I started with POV3.0)
the solution with the two boxes is what I already thougth of.
my aim is a kind of "clock" for a game, wich is a sliced sphere getting
smaller and smaller, representing the hand of a clock.
so I need an every-degree-solution, but not really a look on the cuts or
inside the sphere.
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