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Hi Tim,
Your suggestion makes sense, I think. Certainly a possibility :-)
It could also explain why different compiles do different things ...
Thanks for the thoughts,
Mike Andrews.
"Tim Attwood" <tim### [at] comcastnet> wrote:
> Since the box is very thin in the z direction,
> scaling it by a very small number in the z is
> creating a near-zero, which passes the scale
> by zero check, but still is generating a divide
> by zero elsewhere inside the code, probably,
> I think, well maybe. scale <Scl,Scl,1> works
> fine though.
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