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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
>
> This is not strictly possible, as the sky_spere has no actual dimensions,
> basically if a ray misses everything else, the sky sphere is evaluted at
> that ray. Fowhat you want to do, perhaps look at either cylindrical
> mapping onto the sky_sphere or using an actual cylinder, scaled large
> enough for what you want it to look like. The latter may be the best
> option, as it allows you to have a sky_sphere beyond and above the forest
> as well.
>
> -tgq
Can't believe I didn't think of that, thank you. It is possible to put a
cylinder in that encompasses the whole scene and the texture will be shown
on the inside?
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