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I know this is a stupid question, but I haven't found how to change it yet
in the documentation.
At the moment, I have this:
// Create an infinite sphere around scene and allow any pigment on it
sky_sphere {
pigment {
gradient z
color_map { [0.0 color rgb <180/255,230/255,255/255>] [1.0 color blue
0.5] }
}
}
I know how to put an image on it, that's no problem. I want it to be a
cylinder though so I can put a tiled image of a forest on it that will
repeat side by side, but not stack. I hope I'm making sense here. Can
someone help?
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