POV-Ray : Newsgroups : povray.tools.poser : Problems with PoseRay 3.9.0.398 : Re: Problems with PoseRay 3.9.0.398 Server Time
26 Apr 2024 21:52:52 EDT (-0400)
  Re: Problems with PoseRay 3.9.0.398  
From: JackOfAllTrades
Date: 24 Aug 2006 09:20:01
Message: <web.44eda6f8dffe264cf280e910@news.povray.org>
FlyerX <fly### [at] yahoocom> wrote:
> I am the developer of PoseRay, can you tell me what model are you trying
> to load? Is it available on-line or if possible can you send it to me at
> my email address (fly### [at] yahoocom)?

The model is available for download at
http://lwg3d.org/v3/meshes.php?item=515&s=71bb0fed29702b4ef964a8733a268da6&
 If you're not already registered with them you need to register first and
then you can download it (registering is free).
>
> Does the problem occur with other models?

To be honest, I don't know.  This is my first attempt at using PoseRay, so
I'll look for something else to test it on.

> When you run PoseRay what does the info window say about the OpenGL
> version? This window is opened by pressing the [+] button at the bottom
> left of the application and selecting the OpenGL tab.

I get the following:

==================================================
OpenGL (R) API Driver Information
Version: 2.0.5279 WinXP Release
Vendor: ATI Technologies Inc.
Renderer: MOBILITY RADEON 9600 x86/SSE2
Max number of lights: 8
Max number of textures in a single-pass: 8
Texture specular supported
==================================================
OpenGL (R) API Utility Library (GLU)
Version: 1.2.2.0 Microsoft Corporation
==================================================
Available OpenGL (R) Extensions:
  GL_ARB_multitexture
  GL_EXT_texture_env_add
  GL_EXT_compiled_vertex_array
  GL_S3_s3tc
  GL_ARB_depth_texture
  GL_ARB_fragment_program
  GL_ARB_fragment_program_shadow
  GL_ARB_fragment_shader
  GL_ARB_multisample
  GL_ARB_occlusion_query
  GL_ARB_point_parameters
  GL_ARB_point_sprite
  GL_ARB_shader_objects
  GL_ARB_shading_language_100
  GL_ARB_shadow
  GL_ARB_shadow_ambient
  GL_ARB_texture_border_clamp
  GL_ARB_texture_compression
  GL_ARB_texture_cube_map
  GL_ARB_texture_env_add
  GL_ARB_texture_env_combine
  GL_ARB_texture_env_crossbar
  GL_ARB_texture_env_dot3
  GL_ARB_texture_mirrored_repeat
  GL_ARB_transpose_matrix
  GL_ARB_vertex_blend
  GL_ARB_vertex_buffer_object
  GL_ARB_vertex_program
  GL_ARB_vertex_shader
  GL_ARB_window_pos
  GL_ATI_draw_buffers
  GL_ATI_element_array
  GL_ATI_envmap_bumpmap
  GL_ATI_fragment_shader
  GL_ATI_map_object_buffer
  GL_ATI_separate_stencil
  GL_ATI_texture_env_combine3
  GL_ATI_texture_float
  GL_ATI_texture_mirror_once
  GL_ATI_vertex_array_object
  GL_ATI_vertex_attrib_array_object
  GL_ATI_vertex_streams
  GL_ATIX_texture_env_combine3
  GL_ATIX_texture_env_route
  GL_ATIX_vertex_shader_output_point_size
  GL_EXT_abgr
  GL_EXT_bgra
  GL_EXT_blend_color
  GL_EXT_blend_func_separate
  GL_EXT_blend_minmax
  GL_EXT_blend_subtract
  GL_EXT_clip_volume_hint
  GL_EXT_draw_range_elements
  GL_EXT_fog_coord
  GL_EXT_framebuffer_object
  GL_EXT_multi_draw_arrays
  GL_EXT_packed_pixels
  GL_EXT_point_parameters
  GL_EXT_rescale_normal
  GL_EXT_secondary_color
  GL_EXT_separate_specular_color
  GL_EXT_shadow_funcs
  GL_EXT_stencil_wrap
  GL_EXT_texgen_reflection
  GL_EXT_texture3D
  GL_EXT_texture_compression_s3tc
  GL_EXT_texture_cube_map
  GL_EXT_texture_edge_clamp
  GL_EXT_texture_env_combine
  GL_EXT_texture_env_dot3
  GL_EXT_texture_filter_anisotropic
  GL_EXT_texture_lod_bias
  GL_EXT_texture_mirror_clamp
  GL_EXT_texture_object
  GL_EXT_texture_rectangle
  GL_EXT_vertex_array
  GL_EXT_vertex_shader
  GL_HP_occlusion_test
  GL_NV_blend_square
  GL_NV_occlusion_query
  GL_NV_texgen_reflection
  GL_SGI_color_matrix
  GL_SGIS_generate_mipmap
  GL_SGIS_multitexture
  GL_SGIS_texture_border_clamp
  GL_SGIS_texture_edge_clamp
  GL_SGIS_texture_lod
  GL_SUN_multi_draw_arrays
  GL_WIN_swap_hint
  WGL_EXT_extensions_string
  WGL_EXT_swap_control
==================================================
Available GLU Extensions:
  GL_EXT_bgra
End

Hope this helps.  Let me know if you find out anything.  Thank you!

-Jack


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