This is my first scene with photons. I used "spacing 0.02" in the
declaration block, with this on the Rocket only:
photons { // photon block for Rocket
target 1.0
refraction on
reflection on
}
No photons declared for the other objects in the scene. I like the result,
but I'm not sure what effect is due to the photons, so I'm in the process
of re-rendering it without them to compare.
Trivia - there are 52 reflection levels, but I decided to set max trace to
15 to speed things up a bit.
Any suggestions, content, technique or otherwise?
BTW, the environment is an office map generated by Jaime Vives Piqueres.
Thanks,
Mike
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