POV-Ray : Newsgroups : povray.binaries.images : tree creation : Re: tree creation Server Time
5 Nov 2024 14:24:36 EST (-0500)
  Re: tree creation  
From: Cousin Ricky
Date: 16 Aug 2006 19:20:01
Message: <web.44e3a76d665c4df443a5e2560@news.povray.org>
"Lawrence W" <lwi### [at] csicablenet> wrote:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > If you know the coordinates of each point of the trunk, you don'tneed to
> > rotate cylinders.  Cylinders do not need to be created vertical. Just
> > specify the start and end coordinates and you are done.
>
> That's exactly my goal, but also the crux of my problem.  How am I going to
> track the start and end coordinates?

Maybe recursion is what you need?  That's my first instinct for anything
that has multiple levels of sub-branches.  (I know for a fact that
recursion works in POV-Ray.)  Are you familiar with that technique?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.