"Lawrence W" <lwi### [at] csicablenet> wrote:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > If you know the coordinates of each point of the trunk, you don'tneed to
> > rotate cylinders. Cylinders do not need to be created vertical. Just
> > specify the start and end coordinates and you are done.
>
> That's exactly my goal, but also the crux of my problem. How am I going to
> track the start and end coordinates?
Maybe recursion is what you need? That's my first instinct for anything
that has multiple levels of sub-branches. (I know for a fact that
recursion works in POV-Ray.) Are you familiar with that technique?
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