POV-Ray : Newsgroups : povray.binaries.images : Mario rendered in Lego : Re: Mario rendered in Lego Server Time
5 Nov 2024 14:22:44 EST (-0500)
  Re: Mario rendered in Lego  
From: scam
Date: 16 Aug 2006 08:05:00
Message: <web.44e30994be537bf3a665db720@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote:
> I agree with most of Tims suggestions.
> And I too find this a neat idea! Cool theme as well!
> Cant wait to see the animation(?) =)
>
> Are there any borders separating the lego pieces? They look like only one
> big piece, maybe I have to look again though..

They are sitting flush, but the edges are rounded so that they just catch
the light a little. It's kind of wasted in this image though. I'll post the
first draft of the animation later tonight, however it won't have any of the
suggestions people have made here. Still, the animation is looking pretty
good so far.

Ger <No.### [at] ThankYou> wrote:
> Not really that hard to do.
> You know the value of the "sky" color (the blue) so you can fairly easily
> determine what is not part of the sky. If it is not then raise the block by
> 1 lego-unit.

Is there a POV-Ray function that will return the RGB value at a particular
point in an external image?


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