Warp <war### [at] tag povray org> wrote:
> Note that the size of the .pov (or .inc) file isn't necessarily related
> to how much memory POV-Ray will need to render the scene. It isn't even
> related to how much memory POV-Ray will need to parse the file.
>
> The only case where a big file will consume memory is if you open it
> in the winpov editor (in which case the editor will consume the memory.
> naturally). If you don't open it in the winpov editor then the file by
> itself doesn't consume memory.
>
> If the file has been automatically generated by some program then it
> probably contains almost as many primitives as lines of code (or at least
> a number of primitives directly proportional to the lines of code), in
> which case the file size is somewhat indicative of how much memory
> POV-Ray will need to render the scene.
>
> But take into account that file size is not *always* such an indicator.
> It's perfectly possible to make a 500 bytes .pov file which will require
> gigabytes of memory to render, as well as a 500MB .pov file which requires
> just some kilobytes of memory to render.
>
> --
> - Warp
That is good to know, thanks. Still how can I render this file without
converting to a 64bit OS and motherboard??
Michael
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