POV-Ray : Newsgroups : povray.newusers : Newbie questions concerning the GUI, Fonts, Mesh2 objects and Shadows : Re: Newbie questions concerning the GUI, Fonts, Mesh2 objects and Shadows Server Time
29 Jul 2024 04:27:41 EDT (-0400)
  Re: Newbie questions concerning the GUI, Fonts, Mesh2 objects and Shadows  
From: Ansgar
Date: 13 Aug 2006 09:45:00
Message: <web.44df2b6aceb53cd8d5d6e67c0@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> Not possible with the windows version. It's possible to start it minimised if
> you pass by a shortcut instead of a direct call.
> The windows version is not command line. The linux/unix version is.

Hmm, too bad. But not critical.


> They can be in the general font folder of the machine, they can also reside in
> the same folder as the scene file or in the include folder.
> It's also possible to place them elsewhere, but you need to edit 2 ini files to
> make them available.

Which ini files would that be?


> Not easy or acceptable, mesh2 are already optimised. You can use croaser mesh,
> less faces = smaller file = faster parcing, but can result in facetting. It may
> be possible to save place by sacrifiyng precision, use less decimal places. It
> may be acceptable or not depending on your case. Both can be combined.

I have already optimised the mesh to use fewer polygons, but I haven't
looked into cutting down the precision yet, that might be worth trying
indeed.
Is there a POV-internal way to do it or would I have to cook up something
myself to truncate the floats?


Thanks for the answers so far!
Does anyone have an idea about the shadow problem? I have tried no_image,
but it kills the shadow along with the object.


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