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Alain <ele### [at] netscape net> wrote:
> Not possible with the windows version. It's possible to start it minimised if
> you pass by a shortcut instead of a direct call.
> The windows version is not command line. The linux/unix version is.
Hmm, too bad. But not critical.
> They can be in the general font folder of the machine, they can also reside in
> the same folder as the scene file or in the include folder.
> It's also possible to place them elsewhere, but you need to edit 2 ini files to
> make them available.
Which ini files would that be?
> Not easy or acceptable, mesh2 are already optimised. You can use croaser mesh,
> less faces = smaller file = faster parcing, but can result in facetting. It may
> be possible to save place by sacrifiyng precision, use less decimal places. It
> may be acceptable or not depending on your case. Both can be combined.
I have already optimised the mesh to use fewer polygons, but I haven't
looked into cutting down the precision yet, that might be worth trying
indeed.
Is there a POV-internal way to do it or would I have to cook up something
myself to truncate the floats?
Thanks for the answers so far!
Does anyone have an idea about the shadow problem? I have tried no_image,
but it kills the shadow along with the object.
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