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"scott" <spa### [at] spamcom> wrote:
>
> Looks to me like the boring grey wall is just reflecting in the table making
> it look washed out. Try making the wall a bit more interesting (maybe some
> pattern and some other objects like a doorway, window, picture, light
> switch, shelf etc etc). Have you got assumed_gamma set to 1.0 in your file?
>
> As for the liquid, I am no expert (at whisky or POVing liquids) but it seems
> you need to make it much more transparent, and adding photons will make it
> look more realistic. Check you have max trace level set high enough for
> light to get all the way through the liquid and glass.
>
> After you get that sorted, I would make the lights a bit brighter, at the
> moment there isn't really anything getting near maximum brightness, so not
> only does it looked washed out (due to lack of blacks) it also looks
> underexposed due to lack of whites.
>
> If you merge a torus onto the rim of your glass it will look much better.
These were a bunch of very good ideas for me to try!
Thanks a lot scott! :D
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