POV-Ray : Newsgroups : povray.general : Raytracing and GPU utilization : Re: Raytracing and GPU utilization Server Time
31 Jul 2024 22:20:38 EDT (-0400)
  Re: Raytracing and GPU utilization  
From: jhu
Date: 11 Aug 2006 04:15:00
Message: <web.44dc38cea65e0a402824b8210@news.povray.org>
Indeed there is. However, they describe 44-bit floating point emulation.
It'd be nice to see if someone can come up with a 64-bit implementation and
how performance compares with a CPU.

-John

"scott" <spa### [at] spamcom> wrote:
>
> In the link you posted there is a paper that explains how to emulate higher
> precision floats...


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