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![](/i/fill.gif) |
Here's a quick (& kindof ugly) example....
// /
//**** o-/-- ************************
// o
#version 3.6;
#include "colors.inc"
#include "woods.inc"
#include "textures.inc"
#include "metals.inc"
// ----------------------------------------
camera {
location <2.0, 1.5, 0.5>
direction 1.5*z
right x*image_width/image_height
look_at <0.5, 0.0, 0.5>
}
light_source { <0, 10, 0> color rgb <1, 1, 1> }
// ----------------------------------------
plane { y, -1 pigment { color rgb <0.7,0.5,0.3> } }
height_field {
png
"plasma3.png"
texture {
slope y
texture_map {
[0.0 T_Wood11]
[0.5 pigment{Green} finish{phong 1}]
[0.85 T_Chrome_1A]
[0.95 pigment{Brown} finish{Shiny}]
}
}
scale <1,.2,1>
}
// /
//**** o-/-- ************************
// o
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