POV-Ray : Newsgroups : povray.general : Different textures depending on slope/steepness? : Re: Different textures depending on slope/steepness? Server Time
31 Jul 2024 22:09:00 EDT (-0400)
  Re: Different textures depending on slope/steepness?  
From: Trevor G Quayle
Date: 26 Jul 2006 14:10:00
Message: <web.44c7afe462efd8a4c150d4c10@news.povray.org>
"Kaggen" <nomail@nomail> wrote:
> Hi!
>
> I'm into rendering landscapes right now, and i've been fairly successfull.
> The one thing i can't get my head around is how i control textures
> depending on how steep the slope (on a mountain side for example) is. I
> found something called slope_map, but thats not what i'm looking for.
>
> I also read somwhere that one can use the trace command, but it seems kind
> of hard (i'm not that good at math).
>
> The thing i wan't to do is to control, for example, grass and stone textures
> depending on steepness of a mountainside. Where the surface is relativley
> plain, i want to have a grass texture, where it's steep i wan't to have a
> stone texture.
>
> /Mats

Also should note that slope_map has nothing to do with what you want.
Slope_map is for creating custom surface normal waveforms

-tgq


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