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I am running into memory issues during parsing on a scene I'm working on for
this IRTC round. I am creating an outdoor scene with lots of mesh copies of
plants and trees placed with trace and eval_pigment functions. When
parsing, POV crashes well before I use up my physical RAM with the
following error:
**********************************************
File Contect (5 lines):
#local fn = function { pigment { pigm } }
#local result = (fn(vec.x, vec.y, vec.z));
result
#end
Parse Error: Out of memory. Cannot allocate 80640 bytes for fn:
FunctionEntry
***********************************************
Memory usage is under 300MB when it crashes, and I have 2GB in my machine.
It always seems to crash at the same function too, regardless of how I move
things around in my scene.
Any ideas?
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