If you just want it to be different each time you could write a macro to
write and next time read-back a single random float in a file. That
number is your new seed which'll be different each time...
Brian Vanderburg II <bri### [at] yahoo com> wrote:
> I accidentally posted this under povray.tools.general, I think, sorry.
>
> I think would be useful if there was a way to generate different random
> streams each time a render is run without changing the seed value each
> time. Perhaps something where:
>
> #declare r1 = seed(100);
> #declare r2 = rseed();
>
> Or perhaps no arguments to 'seed' means to use a random initial value
> generated from the current time or entropy file or /dev/random, etc.
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