POV-Ray : Newsgroups : povray.binaries.images : Vegetation simulation WIP 2 : Re: Vegetation simulation WIP 2 Server Time
12 May 2024 16:30:22 EDT (-0400)
  Re: Vegetation simulation WIP 2  
From: Norbert Kern
Date: 16 Jul 2006 16:45:01
Message: <web.44baa4eabf1ea0bbe6ea00f60@news.povray.org>
"George Pantazopoulos" <go### [at] tomyaboutpage> wrote:
> Another way would be, as Christopher Hormann mentioned, to create an
> acceleration structure. In simple terms, instead of checking all plants
> every time you need to check a given plant's neighbors, you check a subset,
> ie the nearest plants within a given radius.
>
> A simple techinque you may be able to try is to divide up your plants into
> cubic regions, and only check the plants that reside inside the cube
> containing the original plant, plus a certain number of surrounding cubes.


That's exactly what I intended to implement next!

Norbert


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