POV-Ray : Newsgroups : povray.binaries.images : Vegetation simulation WIP 2 : Re: Vegetation simulation WIP 2 Server Time
13 May 2024 10:54:55 EDT (-0400)
  Re: Vegetation simulation WIP 2  
From: Norbert Kern
Date: 16 Jul 2006 16:35:00
Message: <web.44baa1dcbf1ea0bbe6ea00f60@news.povray.org>
"Gena" <nomail@nomail> wrote:
> Many moons ago in one of these newsgroups I described
> a functionality of the POV-Ray planting system which
> I would like to create. As usual I didn't have time
> even to start that project :( But the idea was to
> create either a script or a set of scripts with very
> similar functionality to Norbert's script.
>
> One of the ideas was to implement arbitrary user-defined
> areas through pigments. So that in addition to checking
> current height the script could also check the RGB of provided
> pigment. The pigment should be black&white. If the color is black
> there is no any plant in place. If the color is white there is
> a plant in this point. If the color is gray the plant could
> have the height depending on the intensity of the grey. This
> way you could vary plant heights in the border zones.
>
> For example, to make curved road using this approach you could
> provide pigment as an image map prepared in Photoshop. The road
> could have black color with gradient to white zones for plants.
>
> Another pigment provided to the scripts could control the color
> of the grass or stems. And voila you can control absolutely all
> parameters of your plants.
> Good luck!
>
> Gena.



Of course I remember your post. But I didn't read it carefully enough.
Since I use Xfrog for plant modelling I don't see an urgent need for a
pov-based plant macro. But if I would have recognized your offer to
integrate vegetation distribution, we would have worked on that.


Norbert Kern


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