POV-Ray : Newsgroups : povray.binaries.images : Vegetation simulation WIP 2 : Re: Vegetation simulation WIP 2 Server Time
20 May 2024 18:01:24 EDT (-0400)
  Re: Vegetation simulation WIP 2  
From: Norbert Kern
Date: 16 Jul 2006 16:20:00
Message: <web.44ba9efabf1ea0bbe6ea00f60@news.povray.org>
=?ISO-8859-1?Q?J=F6rg_=27Yadgar=27_Bleimann?= <yaz### [at] gmxde> wrote:
> High!
>
> *Sigh* ...would still take several new computer generations before I can
> render a flight over the blooming springtime steppes of Bactria in
> bearable time... er, in realtime of course! I just hope my grand-nephews
> or -nieces would be inclined to raytracing then...


I can imagine of several tricks to simulate a good vegetation in realtime.
By example you can store millions of predefined coordinates and calculate
only the visible ones...

Norbert Kern


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