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"Charles C" <nomail@nomail> wrote:
> Looking good!
>
> I'd want to be able to put arbitrary user-defined paved areas and such
> around it... I.e. define arbitrarily shaped patches of vegetation. For
> instance, I'm picturing something like those little vegetated circle they
> put in the center of some intersections... Or, be able to define absolute
> 0-probability growth areas within the rectangle (I think this might be the
> way you're heading?), allowing a csg or mesh road going through the larger
> vegetated environment. (Same net effect...)
>
> What kind of system/script are you writing the "calculations" in?
>
> Charles
That's easy. In fact I implemented an image_map dependent way to define or
exclude areas of vegetation. But I can imagine several ways to exclude some
areas. The challenge lies in the borders - if you look carefully, grass
becomes sometimes smaller and differently orented near the borderline.
Because it is less boring I use an animation for the iterations. I write the
values in an include file which is read back for each iteration step.
Of course its all done within Povray.
Norbert Kern
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