POV-Ray : Newsgroups : povray.binaries.images : Vegetation simulation WIP 2 : Re: Vegetation simulation WIP 2 Server Time
20 May 2024 18:00:46 EDT (-0400)
  Re: Vegetation simulation WIP 2  
From: Norbert Kern
Date: 16 Jul 2006 16:15:00
Message: <web.44ba9dcabf1ea0bbe6ea00f60@news.povray.org>
"Charles C" <nomail@nomail> wrote:
> Looking good!
>
> I'd want to be able to put arbitrary user-defined paved areas and such
> around it... I.e. define arbitrarily shaped patches of vegetation.  For
> instance, I'm picturing something like those little vegetated circle they
> put in the center of some intersections...  Or, be able to define absolute
> 0-probability growth areas within the rectangle (I think this might be the
> way you're heading?), allowing  a csg or mesh road going through the larger
> vegetated environment.  (Same net effect...)
>
> What kind of system/script are you writing the "calculations" in?
>
> Charles



That's easy. In fact I implemented an image_map dependent way to define or
exclude areas of vegetation. But I can imagine several ways to exclude some
areas. The challenge lies in the borders - if you look carefully, grass
becomes sometimes smaller and differently orented near the borderline.

Because it is less boring I use an animation for the iterations. I write the
values in an include file which is read back for each iteration step.
Of course its all done within Povray.


Norbert Kern


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.