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"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> media{//light scattering
> method 3
> samples 50,100
> jitter 0.5
> scattering{4,rgb <0.74118, 0.71765, 0.41961>}
> density{
> bozo
> color_map {
> [0.0 rgb 1/100]
> [1.0 rgb 1/200]
> }
> scale 1/2
> }
OK, I see you are using samples already... try media. It's slightly cheaper
on CPU and allows you to reduce sample values to get the same results.
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