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> sphere
> { <0,0,0>860
> texture{
> pigment { image_map { gif "sun.gif" map_type 1 }
> finish { ambient 1 diffuse 0}
> // ambient 1 makes object "shine" (not lighting the scene but visible)
> //and diffuse 0 make it not interacting with lights
> }
> translate <0,0,3000>
> }
>
>
> Marc
And don't forget that ambient is not limited to 1. Seeing this is a bright
sun, you may want to go higher.
-tgq
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