POV-Ray : Newsgroups : povray.binaries.images : Vegetation simulation WIP 2 : Re: Vegetation simulation WIP 2 Server Time
10 May 2024 14:19:57 EDT (-0400)
  Re: Vegetation simulation WIP 2  
From: Charles C
Date: 13 Jul 2006 19:30:00
Message: <web.44b6d715bf1ea0bb200a56120@news.povray.org>
Looking good!

I'd want to be able to put arbitrary user-defined paved areas and such
around it... I.e. define arbitrarily shaped patches of vegetation.  For
instance, I'm picturing something like those little vegetated circle they
put in the center of some intersections...  Or, be able to define absolute
0-probability growth areas within the rectangle (I think this might be the
way you're heading?), allowing  a csg or mesh road going through the larger
vegetated environment.  (Same net effect...)

What kind of system/script are you writing the "calculations" in?

Charles


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