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"Tim Attwood" <tim### [at] comcastnet> wrote:
> This is an OK black metal that looks cast. This
> normal and finish looks OK with different scales and
> colors as well.
>
> texture {
> pigment{Gray05}
> normal{facets coords 1 scale 0.1}
> finish {
> ambient 0.10
> brilliance 2
> diffuse 0.4
> metallic
> specular 0.50
> roughness 5/60
> reflection 0.1
> }
> scale 0.35
> }
Hi, Tim, sorry to have to say this - but after checking rotation, I seem to
have trouble with the fact that my rotor rotates, but texture is not
rotating with it, ...
Is there a sulution to this?
Am I doing something ver wrong?
Here is the example:
http://magrf.grf.hr/~mtodorov/tesla/ind-640x480-blk.gif
Thanks,
Marv
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