POV-Ray : Newsgroups : povray.general : Placing a 2d image on a sphere : Re: Placing a 2d image on a sphere Server Time
31 Jul 2024 22:20:13 EDT (-0400)
  Re: Placing a 2d image on a sphere  
From: Mike Sobers
Date: 10 Jul 2006 15:10:01
Message: <web.44b2a59e23f5f5a31009749b0@news.povray.org>
"davidafisher" <dav### [at] coppernet> wrote:
> I have generated a sphere to represent the moon code below, but I would like
> to add an image to the sphere e.g. pigment { image_map { jpeg "y842.jpg"
> map_type 1 once } }
>
> but how do I combine the two so I get the image, plus the bumpiness, etc??
>
> DavidF

Try this, assuming you're using a spherical projection map:

#declare moon_tex = texture {
pigment {
  image_map {
    jpeg "moon_usgs.jpg" // the file to read (iff/tga/gif/png/jpeg/tiff/sys)
    map_type 1        // 0=planar, 1=spherical, 2=cylindrical, 5=torus
    interpolate 2     // 0=none, 1=linear, 2=bilinear, 4=normalized distance
  } // image_map
}
  normal {
    bump_map { // uses image color or index as bumpiness
      jpeg "moonbump_pixelemporium.jpg" // the file to read
      map_type 1        // 0=planar, 1=spherical, 2=cylindrical, 5=torus
      interpolate 2     // 0=none, 1=linear, 2=bilinear, 4=normalized
distance
      bump_size 1     // 0...3
    } // bump_map
  }
}
//-----------------------

Mike


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