"Rune" <new### [at] runevisioncom> wrote:
> Timtro wrote:
> > If anyone can think of a good way to do this, I would be highly
> > appreciative.
>
> Perhaps you could use somthing like this for your axes (untested code):
>
> object {
> Axes
> transform {Camera_Transform inverse}
> translate Camera_Location
> }
>
> Rune
> --
> http://runevision.com
Haha! Brilliant! Thanks so much!
I had no idea that povray could calculate matrix inverses for you.
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