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Hi,
I came up with this solution. Hope it helps.
Don't know, why my rotation tip failed - but Warp's hint works always albeit
being less flexible.
//______________________
#version 3.6;
#declare RAD = 2;
global_settings {
assumed_gamma 2.2
max_trace_level 16
noise_generator 2
radiosity {
pretrace_start 0.08
pretrace_end 0.04/RAD
count 30*RAD
nearest_count RAD
error_bound 2/RAD
low_error_factor 0.5
recursion_limit 1
gray_threshold 0
minimum_reuse 0.015
brightness 2.3
adc_bailout 0.005
normal on
media off
}
}
camera {
location <0,6,-30>
right x*image_width/image_height
up y
look_at 0
angle 67
}
light_source {
<80000,150000,-5000>,
<2.42,2.23,1.87>
}
sky_sphere {
pigment {
gradient y
color_map {
[0 color <212,221,239>/255]
[1 color < 79,103,170>/255]
}
}
}
plane {
y,-50 hollow
texture {
pigment {color rgb <0.2,0.3,0.1>}
}
}
//______________________________________________________________________________
#include "functions.inc"
#include "transforms.inc"
#declare eye = cylinder {0,y*2,0.4 pigment {color rgb 0.4} finish {ambient
0}}
#declare BSB = sphere {0, 11 scale <1, 0.85, 1>};
#declare Norm = <0,0,0>;
#declare CntX = -90;
#declare CntY = -90;
#declare ZZ = <0,0,-1>;
#declare N1 = seed(12345);
#macro RRand (a,b,c)
rand (c)*(b-a)+a
#end
#while(CntY < 90)
#while(CntX < 90)
#declare POSB = trace(BSB, <CntX, CntY + RRand(-0.95, 0.95,
N1), 0>, ZZ, Norm);
#if (vlength (Norm)!= 0)
merge {
object {eye}
sphere{<0,0,0.55-0.55>, 0.75
texture{pigment{rgb <1, .9, .9>}}
scale <1.3, 1.3, 0.95>
}
rotate <RRand(-20, 20, N1), RRand(-20, 20, N1), 0>
Reorient_Trans (y,Norm)
translate POSB
}
#end
#declare CntX = CntX + 3 + RRand(-0.55, 0.55, N1);
#end
#declare CntX = -90;
#declare CntY = CntY + 2;
#end
object {BSB pigment {color rgb <1,0,0>} finish {ambient 0}}
//________________________________________________________________
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Attachments:
Download 'rotation_issue.jpg' (65 KB)
Preview of image 'rotation_issue.jpg'
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