POV-Ray : Newsgroups : povray.general : strange artifacts : Re: strange artifacts Server Time
1 Aug 2024 00:16:46 EDT (-0400)
  Re: strange artifacts  
From: Philipp Grohs
Date: 28 Jun 2006 04:00:01
Message: <web.44a236838139025d6082e5560@news.povray.org>
"Slime" <fak### [at] emailaddress> wrote:

thanks for your reply,

> It looks a lot like the artifacts you get when the normals on one vertex of
> a triangle are pointing the opposite way the normals on the other vertices
> are. (They're perpendicular to the surface, but some point out and some
> point in.)
>

is there any way of getting rid of the artifacts without changing the
normals?
i remember reading something about this where it said that if you use
double_illuminate it doesn't matter if the normals point inward or
outwards.
how exactly would i do this (i'm pretty new to rendering and to povray, so
please excuse my dumb questions)?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.