"Slime" <fak### [at] email address> wrote:
thanks for your reply,
> It looks a lot like the artifacts you get when the normals on one vertex of
> a triangle are pointing the opposite way the normals on the other vertices
> are. (They're perpendicular to the surface, but some point out and some
> point in.)
>
is there any way of getting rid of the artifacts without changing the
normals?
i remember reading something about this where it said that if you use
double_illuminate it doesn't matter if the normals point inward or
outwards.
how exactly would i do this (i'm pretty new to rendering and to povray, so
please excuse my dumb questions)?
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