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"PM 2Ring" <nomail@nomail> wrote:
> You can use a tiled image map, but you have to do it in stages. The trick is
> to use a function image (3.5.11.16 in the 3.6 docs), also referred to as the
> function internal bitmap, in the index.
I think the principle here is similar to what I came up with, but yours
looks more direct for images. Thanks!
> I don't know how this will affect memory requirements or rendering speed -
> it might work out better to just tile your image first with another
> program.
Oh, very little for this sort of size. I just objected on philosophical
grounds to having to tile a texture by hand! And the advantage of tiling it
in POV is that I could (should the madness take me) easily layer several
copies of the same texture, each with different numbers of repetitions, to
create a more complicated surface.
Thanks,
Tom
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