POV-Ray : Newsgroups : povray.general : Sweep Mesh Macro request : Re: Sweep Mesh Macro request Server Time
1 Aug 2024 00:23:59 EDT (-0400)
  Re: Sweep Mesh Macro request  
From: gregjohn
Date: 9 Jun 2006 11:45:00
Message: <web.4489971a98b40c8240d56c170@news.povray.org>
Mike Williams <nos### [at] econymdemoncouk> wrote:
> Wasn't it gregjohn who wrote:
> >I would like a macro which is like Mike Williams' sweep spline, only with
> >this added feature.  My  motivation is for character modelling
> >(http://flickr.com/photos/pterandon/91637417/ ).
> >
> >The current macro has a circular cross section all the way through it.
>
> It's only a circle if you pass it a circular "Shape" spline. You can use
> any spline, open or closed, for the cross section.
>



Okay thanks for the clarification. I've used the macro often to make
polygonal (I guess they ain't circles) cross sections but I guess I hadn't
peeked under the hood as much as I should have.

I guess I'm thinking about the ability to *change* the closed-loop spline
for the section as you go along the path.


I am thinking of making a head +neck + torso.   Imagine a slice at the nose,
at the chin, at the neck, at the pecs, at the belt.  You could define a
closed loop macro of five points (or ten) at each slice.   Then, if one
merely animates the spline which forms the spine, you've got a completely
animatable character created purely in povray.  This is my dream.

I might be able to program this myself, but I have made gross errors when
programming such a thing.

Thanks.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.