|
![](/i/fill.gif) |
"RusHHouR" <gee### [at] mail nu> wrote:
> Yeah, it looked cool!
thanks.
> The propellers, where they also made in PovRay? I was wondering cuz of the
> motion blur(?)
yes povray, no not motion blur.
I was quite pleased with how the prop turned out.
it's a thin disk (cylinder) filled with media.
the media has a radial density map of 5 blurred blades.
The prop is rotated randomly for each frame.
#declare r_prop=seed(shot_clock*100);
#declare object_plane_prop = cylinder{
<-5,0,0>, <5,0,0> , 180
pigment { color rgbf<1, 1, 1, 1> }
finish { ambient 0 diffuse 0 }
interior {
media {
absorption rgb <1,1,1>*0.13 // (absorb light, more is darker)
density {
spherical // (spherical pattern, darker towarts
center)
density_map {
[0.0 color 0.1]
[1.0 color 1.0 ]
}
scale 180
}
density {
radial // (radial pattern, repeat 5 / 360 deg.)
density_map {
[0.0 color rgb 0.6 ]
[0.2 color rgb 0.6 ]
[0.5 color rgb 1.0 ] // (darker near middle of part)
[0.8 color rgb 0.6 ]
[1.0 color rgb 0.6 ]
}
frequency 5
rotate z*90 // (radial is around y, but we need around
x)
rotate x*360*rand(r_prop) // (add random rotation for each frame)
}
}
}
translate <444.5,0,0>
hollow
}
Post a reply to this message
|
![](/i/fill.gif) |