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=?ISO-8859-1?Q?=22J=E9r=F4me_M=2E_Berger=22?= <jeb### [at] free fr> wrote:
> If that's what's happening, you should get faster results with a
> mesh2 instead of a mesh. The reason being that POV uses the same
> structure as the mesh2 for its internal representation, so there
> should be less reorganizing needed...
I've now implemented an optimized mesh2 instead of a mesh. An interesting
and highly useful exercise, although mesh2 is a little strange if you're
used to mesh. But it's well worth the effort - the speed increase in
parsing is about a factor of 10 for my scene, and it appears to render
faster, too.
Example pic and code to follow in p.b.i shortly...
Bill
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