|
![](/i/fill.gif) |
"RusHHouR" <gee### [at] mail nu> wrote:
> They look, well, kinda smooth...
lacking some normal, turbulence and a little contrast in the colors in the
wood colormap...
> Tried to use the wood normal, but, I didnt
> really get what I expected...
thing is: the normal has to match the pigment settings so as to make it
believeable.
like this:
camera { location -2*z look_at 0 }
light_source {<1,.6,-.5>*10 1 }
light_source {<.3,.3,-1>*10 .4 }
#declare cm_wood =
color_map {
[0 rgb .8*<.8,.76,.4>]
[.4 rgb <.6,.46,.4>]
[1 rgb .6*<.6,.46,.4>]
}
#declare t_wood =
texture {
pigment { wood color_map { cm_wood } turbulence .10 }
normal { wood .8 turbulence .10 }
finish { ambient .3 diffuse .36 phong .4 phong_size 46 brilliance .6 }
}
cylinder { -1*y, 1*y, .3
texture { t_wood rotate 80*x scale .022 scale y*1.2 translate .6 }
}
playing around with the last scale setting (.22), the color_map and the wood
bump_size (.8) can bring some surprisingly nice results.
Post a reply to this message
|
![](/i/fill.gif) |