Nicolas Calimet <pov### [at] freefr> wrote:
>>
> Ok, for mesh2{} it is indeed reasonable to guess that the object will
> take less space in memory than its plain ascii description (particularly if
> vertice coordinates are written with a sufficient precision) *unless* the
> mesh carries individual texture(s) for each of its triangles.
> Is it the case in your file?
>
> - NC
Ah! Good call!! Actually, its a different texture for each VERTEX! and
there's a gagillion of them. (The model is of a jet engine and we've
mapped CFD parameters (density in this case) to vertex colors to show data
on the surface of the engine blades.) So that explains that. :) thanks.
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