Ger <No.### [at] ThankYou> wrote:
> Hi Steve,
>
> A trick that I personally have used before is to average frames.
> Either use a linear average so every frame contribute the same amount to the
> resulting frame, or use a sin-based average.
>
> Linear:
>
> (Frame 1 + Frame 2 + Frame 3) / 3 = new frame
>
> Sin based:
>
> (sin(45) *Frame 1 + sin(90) * Frame 2 + sin(45)*Frame 3) / 2.41 = new frame
>
> --
> Ger
Interesting. Though this looks something like averaging the actual image
generated ?? Possibly to fix flicker caused by fast moving objects. Not
sure.
The problem I have (which isn't really clear on my first post) is a problem
with POVRay rendering detail at only 1 pixel size which changes every frame
making detailed areas that are small (due to location from camera) appear to
flicker (there's probably a better word to describe this problem these
days).
Though I will give your suggestion a go.
Steve.
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