POV-Ray : Newsgroups : povray.binaries.animations : Roller Coaster WIP 6 (MPEG1 Link: 4.7 MB) : Re: Roller Coaster WIP 6 (MPEG1 Link: 4.7 MB) Server Time
3 Jul 2024 02:43:15 EDT (-0400)
  Re: Roller Coaster WIP 6 (MPEG1 Link: 4.7 MB)  
From: Trevor G Quayle
Date: 2 May 2006 09:00:00
Message: <web.445757a7da50bd706c4803960@news.povray.org>
DJ Wiza <Kil### [at] sohcahtoanet> wrote:
> http://www.sohcahtoa.net/videos/amazinggrace.m1v
>
> This roller coaster is called Amazing Grace.  It was designed by RiscIt,
> one of the admins of CoasterSims.com.  The actual track looks FAR better
> in No Limits, because he uses terrain and 3DS objects, both of which I
> have not implemented yet.  Also, the lack of supports kind of takes a
> bit away from the feel of the ride.
>
> That said, this represents the fact that I've fixed my banking problem
> in that corkscrews and loops work (See my post on p.general), though
> loops with little lateral movement will show a glitch, which shows
> itself in one of the loops in this ride.
>
> I need to change the method of interpolation though...through the
> corkscrews, the ride kind of wobbles because the interpolation is
> linear.  I know that No Limits uses some sort of bezier interpolation,
> but I'm not sure how exactly to implement it for banking.  I might
> settle for 3rd order b-spline interpolation.  While it may end up being
> very smooth, it won't be as accurate to the original track.
>
> -DJ

Got any barf bags?  That was kind of fun.

As a note, you have a kink in your track, ascending the loop at about the
38sec mark.

-tgq


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