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DJ Wiza <Kil### [at] sohcahtoa net> wrote:
> http://www.sohcahtoa.net/videos/amazinggrace.m1v
>
> This roller coaster is called Amazing Grace. It was designed by RiscIt,
> one of the admins of CoasterSims.com. The actual track looks FAR better
> in No Limits, because he uses terrain and 3DS objects, both of which I
> have not implemented yet. Also, the lack of supports kind of takes a
> bit away from the feel of the ride.
>
> That said, this represents the fact that I've fixed my banking problem
> in that corkscrews and loops work (See my post on p.general), though
> loops with little lateral movement will show a glitch, which shows
> itself in one of the loops in this ride.
>
> I need to change the method of interpolation though...through the
> corkscrews, the ride kind of wobbles because the interpolation is
> linear. I know that No Limits uses some sort of bezier interpolation,
> but I'm not sure how exactly to implement it for banking. I might
> settle for 3rd order b-spline interpolation. While it may end up being
> very smooth, it won't be as accurate to the original track.
>
> -DJ
Got any barf bags? That was kind of fun.
As a note, you have a kink in your track, ascending the loop at about the
38sec mark.
-tgq
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