|
|
however, lack the possibility to generate series of Povray .inc files,
which I already have :) .
I checked some of the Blender functionality and, while impressive, not
exactly what I seek. Problem is, I have heard that there are new, better
ways to blend bone (or vertex?) influences and I try to find out some clues
to that.
Failing that I can try to find some 'blur' function other than averaging
bone influence weights.
-- Markku
Post a reply to this message
|
|