I wanted to reply on a previous post but wasn't able to log on at the
time... Back to the issue of banking and jerkiness of transitions: First
I think it kindof adds to the feel of realism, getting bumped around like
that. Here's my probably dumb question: It looks like the track ties
transition smoothly from one section to the next, so is there a way for
your car to reference the angle of the nearest tie or the rail? There's
always trace()
Charles C
PS, motion blur adds a lot.
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