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Hi,
I am trying to create an object that will filter and diffuse light at the
same time, so a structured light coming from one side of that object will
be diffused by the object but will gain the texture/pigment of that object.
Is it possible ?
Basically, I am trying to create a semi-transparent and diffusing plastic !
I tried to add an interior_texture but that does not diffuse the light.
And the interior modifyer does not seem to be working either (does not have
a diffusion parameter).
Here is a part of the code:
#declare HollowDome = object
{
sphere{<0, 0, 0>, DomeRadius
hollow
texture{
pigment {color rgb <0.78, 0.85, 0.99> filter 0.5} finish {diffuse 0.5} }
interior_texture {
pigment {color rgb <0.78, 0.85, 0.99> filter 0.5} finish {diffuse 0.9} }}
}
Thank you,
David
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