POV-Ray : Newsgroups : povray.binaries.animations : Liquid animation 21 : Re: Liquid animation 21 Server Time
3 Jul 2024 02:22:39 EDT (-0400)
  Re: Liquid animation 21  
From: fidos
Date: 27 Apr 2006 14:35:01
Message: <web.44510e122d39b33fc2c7dc6f0@news.povray.org>
"George Pantazopoulos" <go### [at] tomyaboutpage> wrote:
> I like this one the best.. the water looks more realistic here, and I like
> the interaction between the water stream and the wheel. How did you do the
> wheel motion, by the way?
The motion of the wheel is done why ODE (http://ode.org/).
>
> I'd like to see more detail in the water surface (both spatially and
> temporally), because some very interesting stuff happened at the end but it
> also got choppy at the same time.. also the video ended too soon, as usual
> ;-)
I think I used a too big diameter for the water source. It results in too
much water falling in the tank and the choppy effect.
>
> Can you compute the simulation on other computers in parallel?
No, my fluid simulator can only run on one computer. Moreover, my coding is
single thread. So the use of a dual core computer is also not a solution to
speed up the computation.

Regards,
Fidos.


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