> What has to be said however is that competitions of the type "supplying a
> scene designed with application X and having programs compete how well they
> render this scene" is not a good estimate for renderer abilities in general -
> it just benchmarks the conversion programs and how close the abilities of
> the renderer match the requirements of application X and the scene (in this
> case indirect illumination of bump mapped meshes).
Almost all renderers understand same scene description. Polygons, textures,
bumpmaps and so on. Conversion between formats is simple task.
> For an unbiased comparison the rendering problem would have to be
> described in a more generic way - and in this case this would of course
> be as much a modeling competition as a rendering one.
Scene to render is good rendering problem, but it requires accurate light
setup and dynamic range description.
Matti
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