POV-Ray : Newsgroups : povray.newusers : animation: blending over from pigment{P_Cloud4} to white sky : Re: animation: blending over from pigment{P_Cloud4} to white sky Server Time
29 Jul 2024 08:15:39 EDT (-0400)
  Re: animation: blending over from pigment{P_Cloud4} to white sky  
From: Charles C
Date: 24 Apr 2006 01:40:01
Message: <web.444c639875ee21b1200a56120@news.povray.org>
What Alain said, but also adding finish{ambient clock} or finish{ambient 1}
in a texture statement helps, or you'll be fading to whatever amount of
light you've got available.  Try different settings with this and +k.5 for
example :
Charles C

#include "colors.inc"
#include "skies.inc"

camera {location <0,.1,-4> direction 1.5 * z look_at <0,0,0>}
light_source{<-30,30,-30> color rgb 1 }

#declare FadeToWhiteTexture =
        texture{
                pigment { rgbt <1,1,1,1-clock> }
                finish { ambient clock }
        }

sphere{ <0,0,0> 1 texture{FadeToWhiteTexture} scale 5000  }

sky_sphere{ pigment{P_Cloud4} scale 2 }

sphere{0, 1 finish{reflection 1}  }




PS. Woohoo! The website let me log on! (It does once in a while.)


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