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What Alain said, but also adding finish{ambient clock} or finish{ambient 1}
in a texture statement helps, or you'll be fading to whatever amount of
light you've got available. Try different settings with this and +k.5 for
example :
Charles C
#include "colors.inc"
#include "skies.inc"
camera {location <0,.1,-4> direction 1.5 * z look_at <0,0,0>}
light_source{<-30,30,-30> color rgb 1 }
#declare FadeToWhiteTexture =
texture{
pigment { rgbt <1,1,1,1-clock> }
finish { ambient clock }
}
sphere{ <0,0,0> 1 texture{FadeToWhiteTexture} scale 5000 }
sky_sphere{ pigment{P_Cloud4} scale 2 }
sphere{0, 1 finish{reflection 1} }
PS. Woohoo! The website let me log on! (It does once in a while.)
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