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Hi all,
how can I rotate an camera which is created by screen.inc (to include text
while moving around in my animation)?
I had before using screen.inc:
#declare My_Camera=<424510, 3000, 279020>; // Ausgangspos Cam
#declare Object_Center=<423800, 1300, 284860>; // Rotationszentrum
#declare Cam_Pos=() ; // zum transferrieren der Positionen
#declare Rot_Angle_Y=-135;
camera {
location My_Camera
Rotate_Around_Trans(<0,Rot_Angle_Y,0>, Object_Center)
look_at Object_Center
angle 90 // vertical camera aperture
}
but now I want to include text while changing Rot_Angle_Y (by multiplying
with clock), but something like the following is not working:
Set_Camera_Location(My_Camera {Rotate_Around_Trans(<0,Rot_Angle_Y,0>,
Object_Center)})
Set_Camera_Look_At(Object_Center)
Set_Camera_Aspect(720,576)
Set_Camera_Angle(90)
Is there a way to calculate the new position before I
"Set_Camera_Location()}?
Thanks
Wolfgang
PS: The ulimative goal would be to have an text blended in (animated text)
while rotating around my object (Cam_Center).
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