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"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> "danyolgiax" <d.o### [at] gmailcom> wrote:
> > HI!
> >
> > I'm trying to create a little omnidirectional light only for closer objects
> > and I try with:
> >
> > light_source {< 0, 0, 0> color White
> > fade_distance 0 fade_power 0
> > area_light <0.1, 0, 0>, <0, 0, 0.1>, 3, 3
> > }
> >
> > but this light up all the objects in the scene!!
>
> You want either spotlights or cylindrical lights (most likely sptolights,
> see: 3.4.7.2 Spotlights in the docs). Area lights are essentially just an
> array of point lights so are not omni directional (unless you build a shade
> around them, which is another option, depending on your needs)
>
> -tgq
oops, I think I misread everything here (and mixed up my omni/uni
directionals) ignore my comments!
As the others said play with fade_distance/fade_power and/or light groups.
See "3.4.7.9 Light Fading" and have a look at the function and how the the
variables affect the fading response.
-tgq
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