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"danyolgiax" <d.o### [at] gmailcom> wrote:
> HI!
>
> I'm trying to create a little omnidirectional light only for closer objects
> and I try with:
>
> light_source {< 0, 0, 0> color White
> fade_distance 0 fade_power 0
> area_light <0.1, 0, 0>, <0, 0, 0.1>, 3, 3
> }
>
> but this light up all the objects in the scene!!
You want either spotlights or cylindrical lights (most likely sptolights,
see: 3.4.7.2 Spotlights in the docs). Area lights are essentially just an
array of point lights so are not omni directional (unless you build a shade
around them, which is another option, depending on your needs)
-tgq
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